AI Application Programming (Programming Series)
AI Application Programming (Programming Series)
- ISBN13: 9781584504214
- Condition: New
- Notes: BRAND NEW FROM PUBLISHER! BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed
The popularity of artificial intelligence continues to grow as more and more uses are found for the technology. AI Application Programming Second Edition is completely updated to supply both the conceptual background and the real-world examples needed to begin using AI in software projects. Each technology is illustrated with a model implementation and application, and complete source code for each example is provided on the companion CD-ROM. Selected applications cover data mining, genetic algorithms, game programming, embedded rules-based engines, and the World Wide Web.
KEY FEATURES:
* Covers cutting-edge AI concepts such as neural networks, natural language processing, intelligent agents, genetic algorithms, rule-based systems, unsupervised learning algorithms, migratory software, and more
* Teaches each AI concept through a practical application, including a financial data miner, a Web spider, a networked data collector, a game program, an embedded battery charger control system, an embedded rules-based engine for log monitoring, and a fault tolerance subsystem
* Groups AI topics by conceptual subfields (machine learning, evolutionary methods, symbolic methods) for better "big picture" understanding and more focused specialization
* Provides a background in the history of AI, the distinct branches of this broad field, and the philosophical underpinnings and issues associated with these technologies
* Includes a CD-ROM (Win/Linux) with complete, fully commented source code in C for every application in the book
* Exercise sets for each chapter are located in Appendix A for use as a Textbook
List Price: $ 59.95
Price: $ 33.99
Advanced 3D Game Programming with DirectX 10.0 (Wordware Game and Graphics Library)
- ISBN13: 9781598220544
- Condition: New
- Notes: BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed
Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Beginning with the foundations of 3D math and the components of DirectX, programmers new to graphics and game programming will learn how to implement networking, collision detection, and multithreading. Full source code is provided for the examples and for the client/server networked 3D first-person game that brings together many of the techniques discussed in the book. Learn how to: Acquire input from the user through the keyboard and mouse. Simulate intelligence using steering algorithms and motivation engines. Render using HLSL shaders. Use advanced 3D techniques such as forward and inverse kinematics, subdivision surfaces, and radiosity lighting. Manage scenes via portal rendering.
List Price: $ 49.95
Price: $ 29.55
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